![]() Perhaps what is needed is a few more major events that only happen 3 or 4 times in a general play through like an air port, power plant, hospital, boat harbor or certain location mixed with a different mission objective for a big pinnacle event. ![]() Reviving this thread, terror from the deep had grueling 2 stage shipping routs and "alien activity detected" missions that were very similar to colony missions but still mixed it up a bit. To win you have to simply have to retreat back to the dropship/extraction point after doing some damage/taking something. Naturally, packing some C4 would be a good idea for this mission. Inside the UFO you have things you can grab (for research bonus and points) and things you can destroy (for points). When you breach it, a timer starts and after a few turns new enemies will spawn at the specific edges of the map. The enemy will most likely call it's troops back, so we have a short time window before we're overwhelmed." Instead, we're going to use this opportunity to storm the UFO and grab valuable items, sabotagining it in progress. The local forces are attempting to deal with it, but this time we will not be assisting them. " A Large UFO has landed in the city and deployed troops. Some of this set-ups are actually quite simple. The biggest hurdle might be the AI, as it has to act properly to accomplish it's goals. Sometimes tiny details and stuff that feels pointless can make a difference between a bland mission and an atmospheric one. You can often do quite powerful stuff with simple tools and some ingenuity - I say this as someone who made many a missions and scenarios for various games. It's more of a stealth mission.įrankly, the concelment/stealth mechanics of X-Com2 are the best thing about NuCOM Mission failure might injure/kill some of your xenonauts, depending on where on the map they are (for example, the if the aliens blow up the dam or oil tanks, xenonauts that are close are unlikely to survive.)Ĭrash-and-Grab might be attacking an alien base/stronghold/big craft, with the explicit purpose of stealing something (or rescuing someone), then retreating - as there might be too many aliens for you to take it out fully. Sabotage would be bomb defusal/elimination. I always find aliens fighting to the last xeno when they don't have to silly (unless they are a hive mind/robot). Aliens would ran away/retreat to the edge of the map and retreat if you kill enough of them. Goal is to save as many firendlies as possible. You'd have to damage the UFO engines so they can't lift off, and that wouldn't be easy - the clock is ticking and you'd need plenty of firepower for that.Ĭonvoy would be assisting friendly forces into breaking the alien attack. Saving everyone should be almost impossible, since the aliens would run. The alien would try to run away with as many as possible. The players task is to rescue as many people as possible. Or the sabotage mission could involve going to certain locations on the map and defusing bombs or carrying away vital assets (or planting bombs and stealing assets if you are doing the sabotaging).įor the abduction, the aliens wouldn't fight to the last man, but rather retreat to the UFO if things went badly and the mission would be over. For example, stopping an abduction might involve recovering the civilians and retreating. So if you tweaked some of your ideas above then they could really shine. ![]() They were all variations on 'Kill all hostiles' with the occasional optional 'save the friendlies'. Almost every mission in XCOM:EU suffered from this fault. I think with missions you need to make the objectives varied otherwise there isn't much point. SABOTAGE - enemies will try to destroy damage valuebale infrastructure - damn, electric plants, oil refineries, roads, bridges, etc.ĪBDUCTION - alines will try to capture a few civilians and fleeĭATA TRANSFER/RECOVERY - enemies will try to transmit information to aliensĬONVOY - friendly military convoy under attackīASE - friendly military air base under attack?ĪSSASSINATION? - kill a compromised dignitaryĬARGO INTERCEPT - try to stop an enemy weapon/material shipmnetĮVENTS might include sabotage in your own base - radar installations might go off-line temporarily, research/production might be lost of halted as equipment/data is damaged, personnel might get injured, false data might sent (a mission that's a while goose chase or an ambush) - however, these events would become rarer the more times they happen, or would have a limit to how many times tehy cna happen. Religious fantaics, cultists, people who were duped, etc. There's plenty of crazies on the is planet, so there's bound to be some who would work for the aliens, knowingly or not. The Aliens have infiltrators/sympathizers. Some missions/sites should be generated regardless of air missions.
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